mojo's Blog
명품 JAVA Programming 제 10장 Open Challenge 본문
Swing으로 간단한 갬블링 게임 만들기 code
import javax.swing.*; // JFrame
import java.awt.*; // Container
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import java.awt.event.MouseMotionListener;
import java.awt.*;
public class MyFrame extends JFrame {
private JLabel la[], result_La;
public MyFrame() {
setTitle("Open Challenge 10");
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
Container c = getContentPane();
c.setLayout(new FlowLayout(FlowLayout.CENTER,10,10));
la=new JLabel[3];
for(int i=0;i<la.length;i++) {
la[i]=new JLabel(Integer.toString(0));
la[i].setOpaque(true);
la[i].setBackground(Color.PINK);
la[i].setForeground(Color.YELLOW);
la[i].setSize(100,100);
c.add(la[i]);
}
result_La=new JLabel("시작합니다.");
result_La.setSize(100,100);
c.add(result_La);
c.addKeyListener(new KeyAdapter() {
public void keyPressed(KeyEvent e) {
char keyChar=e.getKeyChar();
if(keyChar=='\n') {
int op=1, before=-1;
for(int i=0;i<3;i++) {
int r=(int)(Math.random()*4+1);
la[i].setText(Integer.toString(r));
if(before==r) {
op++;
}
before=r;
}
if(op==3) result_La.setText("축하합니다!!!");
else result_La.setText("아쉽군요");
}
}
});
setSize(300, 150); // 프레임 크기 300x300
setVisible(true); // 프레임 출력
c.setFocusable(true);
c.requestFocus();
}
public static void main(String[] args) {
// TODO Auto-generated method stub
new MyFrame();
}
}
'Java' 카테고리의 다른 글
JCheckBox / JRadioButton 연습하기 (0) | 2021.07.28 |
---|---|
명품 JAVA Programming 제 10장 실습문제 5번 (0) | 2021.07.28 |
KeyListener / MouseListener (0) | 2021.07.28 |
Adapter Class (0) | 2021.07.28 |
Action Listener 작성하기 (0) | 2021.07.28 |
Comments